Wednesday, April 28, 2010

Rigged Fat Dodo


I have now UV mapped, rigged, and painted the weights on my fat dodo. To be honest I've found it hard to believe how smoothly modelling and rigging my second character have gone after experiencing all the difficulties with UV mapping and importing it into Unity. I guess I learnt alot of things such as the evils of 5 sided polygons the hard way with my first ever character and that experience is paying off now.

Over the next couple of days I'm going to put some keyframe animations together for my characters and import them into Unity.


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