This weekend I finally got around to rigging my winged Dodo. This took quite alot more time than I was anticipating as it wouldn't import into Unity properly. After alot of fiddling about googling, and frustration I found a forum post that recommended clearing out Maya's history before importing anything into unity. Turns out that worked a treat. Follow link below to see a quick flight animation I put together.
http://www.chrisgordon.com.au/dodo/DodoRigTutorial/dodoriganimated.htmlThere's also another rigged and animated fat flightless dodo in the scene (look up) which I put together this week.
I'm going to now have a go at create a normal map for my fat dodo which I have been putting off because I don't really know where to begin. Fortunately I have found the following tutorial which I will have go at following:
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