Overall I'm quite happy with how the rigging process wen't considering I have never rigged and animated anything before. At first I laid out the bones of the character and then smooth bound them to the geometry. I didn't realise though that I then had to 'paint weights' for each bone to dictate which areas of the geometry a bone would effect. Fortunately after a bit of googling I found the following tutorial which was very helpful in guiding me through this process:
Once this tutorial had got me started I found the rigging process to be quite straight forward.
As you can see from the pictures below he still hasn't been textured quite yet. I've hit a brick wall on this one and I'm still not sure why I can't UV map the model correctly.
Rigged Dodo:
The Island
This week I also began work on the an island in Unity which will be the set of my entire animatic. This was quite straight forward using Unity's terrain building tools. I also added a volcano for extra effects and to give me a change to play with particle effects in Unity. Setting up this simple volcano particle effect was much easier than I had anticipated.
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