The one problem I encountered is that when importing my ship's model into into the planes which I had used to create the sail had disappeared. I attempted to fix this by tweaking my FBX's exporting options in Maya before decided to script the planes and instead use a cube to create the sails. Once I did this the FBX exported first time.
In unity the ship is set up to follow waypoints and again I have used trigger to crossfade between camera's and signal the next level to load.
Next semester I hope to add more detail to my ship and give it a wake as is moves through the water.
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